![]() ![]() ![]() ![]() The size of San Andreas, the sheer variety of landscapes and the diversity of actions and activities is still incredible – Cyberpunk 2077 may look better, but it doesn’t let you play golf or tennis, or go on day trips on a bike, or set up incredibly complex car or helicopter stunts. In many ways, however, the design of the world itself has not been been bettered in the decade since it arrived. Compare it with 2018’s Red Dead Redemption 2 and you can see just how far Rockstar has come in its building of intricate next-gen worlds. The character models and facial details look positively archaic compared with, say, Horizon Forbidden West, and the building architecture too seems almost quaint in its stylised blockiness. What the vast upshift in resolution can’t hide is the fact that GTA V is a game originally designed for consoles that are now two generations out of date. It’s been quite a joy to rediscover this alternate-reality California to see the sun drop behind the downtown skyscrapers, or to hit Senora as dawn splashes orange-yellow light across the burning desert. The DualSense controller features on PlayStation 5 are very good too: improved driving feedback via the analogue triggers makes the game’s cumbersome handling a little easier to, well, handle. You can play in either 4K at 30 frames-per-second or in a performance mode that lowers the resolution but bumps up the frame rate to 60, giving wonderful fluidity to car chases, swooping helicopter rides and mass shootouts. ![]() The good news is, the overhauled visuals definitely give the game new zest and freshness. The game’s violent narrative of shifting loyalties and doomed machismo felt wild and edgy back in 2013, so how does it fare in the modern era? Michael, Trevor and Franklin, the sociopathic trio that lit up the gaming scene nine years ago, have been made over for the 2020s with this crisp new reworking of Grand Theft Auto V for PlayStation 5 and Xbox Series X. ![]()
0 Comments
Leave a Reply. |